![]() Mostly everything is maxed out at this point with 3 options left to choose and two points to spend. If you can, try to sell the small island’s turrets right before completing the mission and use them to build something else, as these will be destroyed in the opening moments of the Counterattack. There will be a counterattack here in a future level so its worth building up as much as possible, even if already overpowering the enemy. From level 20 through thirty work on getting a 2nd level X-Weapon with max boost while working on more Cannon and AA as needed.Īs you reach the final stretch of waves towards the final challenges, save up for a second X-Weapon and place it somewhere it can get a decent boost from nearby turrets. Prior to that, build some Cannons on the north and south sides of the convergence area. Wave 20 brings with it enemy aircraft, thus placing a level one AA turret should be a top priority at the end of wave 19. ![]() The third top right space should be occupied by an Inferno after both those Machine Guns and a third by the convergence are upgraded to max level. The first turrets placed should be two Machine Gun turrets on the small island on the bottom right and top left spaces. Turret placement should focus on utilizing the space closest to where the paths meet towards the east of the map along the tiny island where the paths converge. Naval vessels will start off the level but make sure you are prepared for wave 20 when the aircraft show up. Mission number seven in the Axis campaign now has you facing a total of forty waves of enemies, all approaching from three different paths from the Southwest. Map of the routes taken by enemy units in the level Eastern Mediterranean “Tigershark” in the video game “iBomber Defense.” Blue path denotes aircraft. Allied Quick Play Level: Western Mediterranean.Allied Quick Play Level: Western Europe.Quick Play and Bonus Levels Menu Toggle.iBomber Defense Strategy Guide Index Menu Toggle.
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